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Тренировочный лагерь
Training Center Guide

The Training Center, located in every town, is a group activity for a guild to gain guild points. Though it takes time and stamina, it can result in a larger number of guild points faster than doing town or guild quests.  

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When you click on the training center button in a town, you are given a menu.  If you click on 'Move', you will be asked if you want to go to the training center.  It costs a little bit of money - typically your level x 10 gold, depending on how the town sets its rates.  You will then be teleported to a small room that has 10 mobs in it.  Everyone in your guild will end up in the same room, but it's a separate instance from any other guild.  It's a good idea to coordinate so all your guild enters the training center at the same time.

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Once there, you will see 10 monsters - Red Deer to start with - and a timer counting down from five minutes at the top of your screen.  You have those five minutes to kill the 10 monsters.  If you succeed, 10 more monsters appear - one or two levels higher - and your timer resets to five minutes again.  You then do the same thing once more.  Each fight gives the regular amount of drops, experience, and takes the normal amount of stamina for that monster and its fight.

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When you run out of time you will be teleported to the town you entered the training center from and your guild will be rewarded with two types of points.  The amount you get for each type of point is based on how far your guild got through the training center.

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The first type of point you get is guild points.  The maximum number of guild points you can receive for stopping before the end is 2000.  After you reach a certain level - wave 35 -  you only receive 2000 points - unless you finish the entire set of monsters, all the way through level 99 ones on wave 70.  If you do, then you will get a bonus 2000 points, for a total of 4000 points.

The second type of point you get are training center points.  These are only for the training center rank board.  You can see this by going to a training center in any town and clicking on 'rank'.  You will see the top 20 guilds on your server and their training center points. You lose 1% of your points each day, and if you redo the training center and get more points than your current listing, you will be listed at your higher listing instead of the lower one.  Your training center points do NOT add to each other, and only reflect one run through the training center.

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Killing 10 mobs in only five minutes can be hard, especially if you don't have a large number of guildmates to help you.  Here are some tricks to finish faster.
  • Don't pair up until it starts taking you a while to kill the monsters.  Usually when the monsters are about two levels or so below your level is when you should think about partying.  Otherwise, go solo to save more time.
  • Guild members should be at least level 20 to participate.  If they're that low level, they'll want to leave once you reach level 35 or so monsters.  If a member is so low level they're missing the majority of time, they can help out by picking items up for their higher level guildmates.  However, at some point even that becomes more of a hassle than a help, and you should gracefully step out not long after you start missing a lot or being unable to kill a monster in two hits.
  • Related to that, ask for help if you're taking a long time to kill a group.  Failure to ask for help is the number one cause of failing the Training Center in my experience.
  • Because you can't see the timer when you're in a battle, it's often helpful to have an alt or someone too low level to join to watch the clock for your guild and let you know how much time is left.
  • You can easily leave the area by walking through the portal at the top of the map.  You'll end up back in the town you left from.
  • Have the majority of your guildies on the main platform in the room, but one or two off the platform and on the side.  This allows them to easily get to the monsters that span or wander off the platform.  However, make sure they're near one of the two sets of stairs - occasionally all the monsters are only on the platform, and they may need to run up to engage.
  • Try to avoid having fights on the stairs themselves.  If both you and the monster are on the stairs, you occasionally block passage from the platform to the lower level and your guildmates will have to run to the other set of stairs.
  • If on your very first turn, all you have to move is a melee character, skip the turn by hitting tilde (~).  This saves you the wait from the melee character running up to attack and then running back.
  • When you have both ranged and melee characters going on a turn, try to get the melee characters to go first, so that the ranged characters (including staves) can pick off the leftover mobs while the melee characters are running back to their spot.
  • Don't bother using skills the majority of the time - the animation takes too long and it's usually not worth it.  The only exception are on mobs that are particularly resistant to physical damage or are a lot higher level than you.
  • If you have five bodies or less to search, and you don't have five people to search with, skip your turn by hitting tilde (~) and search the next turn.  This will save you having to wait until your mercs run back to their spot twice.
  • Guns are some of the best possible mercs to have in these fights, because they can shoot up to three monsters, no matter how they're set up, unlike axes which need the monsters to be standing with no gaps, and there's no need to have them run forward.  However, higher level mercenaries are in general better than lower level ones.
  • If you're not close to the end of the level - if it's your first fight on a level, for instance - you can save time by not picking up your items at the end of the fight and instead retreating.  As long as you've killed all the monsters, you won't receive a penalty for leaving the bodies lying there.  However, these monsters take a little longer to disappear, so you should never do this towards the end of a level, especially if you're running low on time.  Also, watch out if you run - the monster will still be standing there for a  little while, and if you click on it, you'll join in the fight again, with all the bodies still laying there.
  • Don't join someone else's battle unless they need help (or on accident, of course - that happens often, because everyone clicks quickly to get into a battle).  Waiting for reinforcements to load takes precious seconds.
  • Make sure you clear out your inventory before you start, as you'll get a lot of varied drops.  And you will spend a lot of your stamina.  But it's an enjoyable activity that even low level members of your guild can participate in, and it gets you some nice guild points!


Below is the list of the waves of monsters.  I do not have all the training center points or guild points for each wave.  If you have any of this missing info, please post and let me know!

Training Center monsters
Wave # Monster Level Training Center Points Guild Points
1 Red Deer 10 72 2
2 Young Yellow Fox 12 166 6
3 Headless Soldier 14 286 11
4 Margo's Bowmen 16 433 17
5 Boar 18 613 24
6 Water Dragon 20 832 33
7 Crab Soldier 22 1092 43
8 Fan Dancer 24 1399
9 Snail 26 1762
10 Evil Monk 28 2187 87
11 White Ogre 30 2682
12 Blue Wolf 32 3261
13 Naga Sorcerer 34 3917
14 Starved Scorpion 36 4656
15 Soldier Ant 38 5485
16 Wasp 40 6420
17 Hell Spider 42 7494
18 Leopard 44 8720
19 White Fox 46 10112
20 Fire Bear 48 11684
21 White Tiger 50 13452
22 Fire Hound 51 15324
23 Hell Hound 52 17304
24 Steward 53 19336
25 Lord Chamberlain 54 21604 864
26 Chief Chamberlain 55 23932
27 Sheep 56 26384
28 Gray Griffin 57 28965
29 Young Werewolf 58 31679
30 Werewolf Sorcerer 59 34531
31 Chief Werewolf 60 37525
32 Young Minotaur 61 40666
33 Sage Minotaur 62 43958
34 Carnivorous Plant 63 47406 1896
35 Stone Swordsman 64 2000
36 Slave Swordsman 65 54790 2000
37 Slave Spearman 66 58736 2000
38 Slave Archer 67 67161 2000
39 Enki Magician 68 2000
40 Priestess of Ishtar 69 71651 2000
41 Keysha 70 76333 2000
42 Huge Crocodile 71 82246 2000
43 White Mummy 72 88469 2000
44 Anubis 73 95014 2000
45 Sage Anubis 74 2000
46 Golden Anubis 75 107532 2000
47 Stone Sphinx 76 114665 2000
48 Obsidian Sphinx 77 2000
49 Crystal Guard 78 130305 2000
50 Ghost Soldier 79 138583 2000
51 Machine Beast 80 147119 2000
52 Psychic Machine Beast 81 155163 2000
53 Psychic Arachnoid 82 163699 2000
54 Violent Deer 83 173137 2000
55 Female Elephant 84 181181 2000
56 Young Rhinoceros 85 189459 2000
57 Ninja Assassin 86 199560 2000
58 Shadow Ninja 87 2000
59 Recovering Dancer 88 2000
60 Cheering Dancer 89 232289 2000
61 Kagemusha 90 244216 2000
62 Volcanic Raptor 91 256000 2000
63 Ash Basilisk 92 2000
64 Volcano Goblin 93 2000
65 Flame Giant Warrior 94 295481 2000
66 Brown Yeti 95 309097 2000
67 White Wolf 96 323053 2000
68 Reindeer 97 2000
69 Snowstorm Troll 98 352018 2000
70 Ice Troll 99 367045 4000




Please let me know if you have any corrections or questions.


Источник: http://www.atlantica-db.com/forum/guides-tutorials-f4/training-center-guild-activity-t41.html
Категория: Атлантика | Добавил: Astaror (2010-04-22)
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1 azot991  
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хочу создать карту тренеровочный лагерь

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